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Witch
Witch
Category Magic
No-Skill Range Melee, Short

Dash, Average

Walking Speed {{{Walking Speed}}}
Running Speed Unable to Run
Note: This hero has been reformed and requires being re-tested in all aspects.

Lore: ???


Gear Base Damage ReductionEdit

Total:14.75%BDR

Weapon: 7.00%BDR

Armor: 5.00%BDR

Helmet: 2.25%BDR

Trinket: 2.25%BDR



(Witch Time) GaugeEdit

(Unique to Witch)

Witch can use her Hold-D on the ground to alternate into "Flight" mode given that the gauge is above 30.

  • Under her "Flight" mode, Witch is given a new moveset: (A/Z) Ascend, (S/X) Descend, (D/C) Dash Attack. (Hold D) Cancel "Flight" mode.
  • The "Flight" mode gauge gradually decreases over time. The decrease rate is higher when the character is over an edge or approximately an average double jump above ground.
  • This mode does not count as being Airborne, therefore all damage received in this state is not reduced. Additionally Speed does not affect Flight speed.


Basic MeleeEdit

D: 8 damage

DD: 8 damage

DDD: 9 damage [Half-Faint]

Hold-D: 9 damage

Dash Attack: 9 damage [Half-Faint]

  • The Dash Attack is homing and when hits, marks a player for 2.5 seconds. Hitting a marked player again will lift them (similar to Smile Joker's Trinket Skill). Two successive hits in a row can be done while in Flight mode. Hitting a marked Aerial player will not activate the balloon effect.

Air-D: 9 damage [Lift] [Knockdown]


SkillsEdit

Haunt(Weapon): 8 damage per hit. [Lift] [Ghost Status]

Initiates Flight mode without draining Witch Time gauge for the duration of the skill.

  • Activating Haunt will not deplete your Witch Time Gauge, but it will not recover during the period of your flight.

Black Cat(Armor): 12 damage [Ground Recovery] [Ground Hit]

  • Summons a Black Cat which walks towards a nearby player, attaching if it gets close enough. The player will then be forced to run around randomly for 2 seconds. The Black Cat effect is ended abruptly upon being hit by another attack.

Thorns(Helmet): 7 damage per hit [Half-Faint] [Half-Lift] [Ground Hit] [Slow]

  • Thorns rise up with with random frequency and location.

Soul Fire(Trinket): 7 damage per hit [Half-Faint] [Half-Lift]

  • Witch summons two Soul Fires buffs to circle around her for a period of time. Soul Fires ascend with Jump/Fall, but not with Flight.
  • Hitting an miscellaneous object will consume the Soul Fire. Hitting an obstacle on the map will move it to the next highest position that will avoid collision.
  • Hitting a player does not consume a Soul Fire. Soul Fire is not consumed when you're grounded following the skill.



CooldownsEdit

Haunt(Weapon): ?? seconds

Black Cat(Armor): ?? seconds

Thorns(Helmet): ?? seconds

Soul Fire(Trinket): ?? seconds

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