Lost Saga Datapedia Wiki

Unicorn Lancer

160pages on
this wiki
Add New Page
Comments3 Share
Unicorn Lancer
LS UnicornLancer
Category Melee
No-Skill Range Melee, Extended
Walking Speed 4.25cps
Running Speed 5.63cps
Lore: Unicorn Lancer is the only son of "The Lance Master" of an unspecified Kingdom. Inspired by his Father's jousting competition success, Unicorn Lancer tamed a horse and quickly followed in his father footsteps. Unicorn Lancer's battles with the "Monster Force" were met with great casualities.

Gear Base Damage Reduction:

Total: 32.00%BDR, -?.??% Speed

Weapon: 10.5%BDR

Armor: 12.0%BDR, -?.??% Speed

Helm: 6.5%BDR, -?.??% Speed

Trinket: 6.5%BDR, -?.??% Speed

Basic Melee


Guard Duration: 1.25seconds (180degrees)

D : 9damage___|2.00c+(0.50sc)+(0.20ec)

DD : 9damage___|2.00c+(0.50sc)+(0.20ec)

DDD(1): 6damage___|2.00c+(0.25sc)+(0.25ec)

DDD(2): 6damage___|2.00c+(0.25sc)+(1.50ec) [Lift]

Air-Dash(1): 8damage___|3.00c+(1.50sc)+(0.50ec) [Lift]

Air-Dash(2): 8damage___|3.00c+(-0.75sc)+(1.75ec) [Knockdown]

Air-D: 8damage___|2.00c+(1.50sc)+(1.25ec) [Half-Faint] [Half-Lift]

Dash-D: 10damage___|1.50c+(1.00sc)+(-1.50ec) [Half-Faint] [Half-Slam]

  • Dash-D can be held, resulting in a permanent guard until released, performing the Dash-D.

Hold-D: Charges the Charge Gauge by roughly 10points per 0.15seconds. This stance can be cancelled by Running, and if released will perform the following moves based on the Charge Gauge's amount:

  1. Hold-D[40~100](1): 5damage___|2.00c+(2.00sc)+(1.00ec) [Half-Faint]
  2. Hold-D[40~100](2): 5damage___|1.50c+(2.25sc)+(0.25ec)
  • Hold-D[40~99](3): 10damage___|2.50c+(0.75sc)+(1.75ec) [Half-Faint]
  • Hold-D[100](3): 10damage___|2.50c+(0.75sc)+(1.75ec) [Half-Faint] [Guard Breaker]
  1. Hold-D[0~39](1): 5damage___|2.00c+(2.00sc)+(1.00ec)[Half-Faint]
  2. Hold-D[0~39](2): 10damage___|2.50c+(0.75sc)+(1.75ec) [Half-Faint]

Hold-D[CANCEL]: +5 damage to current hit___|2.00c+(0.00sc)+(0.00ec)

NOTE: Hold-D cancel adds the first hit of a Hold-D onto the current melee hit. It can be used during both D and DD, and in theory DDD. It is possible it may [Half-Faint] as well, but since it would be followed with a regular hit, it doesn't matter.



Screw(1): 8damage___|4.00c+(1.25sc)+(1.00ec) [Faint]

Screw(2): 8damage___|2.00c+(1.25sc)+(0.50ec) [Lift]

Screw(3): 8damage___|2.00c+(1.25sc)+(0.50ec) [Lift]

Screw(4): 8damage___|3.00c+(1.25sc)+(2.00ec) [Lift]

Mustang(1): 10damage___|Circular 1.50c+(Circular 1.50sc)+(1.20ec) [Lift]

Mustang(2): 10damage___|Circular 1.50c+(Circular 1.50sc)+(1.20ec) [Lift]

Mustang(3): 10damage___|Circular 1.50c+(Circular 1.50sc)+(1.20ec) [Lift]

Mustang(4): 10damage___|Circular 1.50c+(Circular 1.50sc)+(1.20ec) [Lift]

Dark Horse(1): 6damage___|2.00c+(Circular 1.50sc)+(1.00ec) [Lift]

  • Note that before a hit occurs, you can hold down the Guard button to perform a Guard Input variant instead. Note that any of the Guard Inputs will end the skill immediately after it connects.
  • Guard Input(1): 8damage___|2.25c+(1.50sc)+(6.00ec) [Lift]

Dark Horse(2): 6damage___|2.00c+(Circular 1.50sc)+(1.25ec) [Lift]

  • Guard Input(2): 8damage___|1.75c+(1.75sc)+(6.00ec) [Lift]

Dark Horse(3): 8damage___|1.50c+(Circular 0.5sc)+(0.50ec) [Lift] [Slam]

  • Guard Input(3): 8damage___|1.50c+(0.25sc)+(6.00ec) [Lift]

Dark Horse(4,Slam): 5damage___|0.25c+(Circular 0.00sc)+(0.75ec) [Lift]


  • Duration: 10 seconds(self), 5 seconds(allies).
  • Effect: Nullifies all hits in a 135degree arc behind Unicorn Lancer and all allies in 6.00c range.
  • Hidden Effect: Buff increases walk speed by 5% while active(does not increase run speed).


Joust: 23seconds

Mustang: 25seconds

Impale: 22seconds

Stallion: 26seconds


Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki