FANDOM


A list of all possible "status" states that a hero can hit from a hit or other methods and what they mean.



Basic States:

  • [Idle] : A state in which a hero has not performed any action for a short period of time(roughly 5~10 seconds). During this state, all skills recharge at 200% speed. If the [Idle] status lasts for too longer, it will trigger the AFK Question.
  • [Standing] : A state in which the hero is not idle and is not performing an action other than walking. This state includes being hit or being [Knocked Down]. All Skills charge as their normal speed in this state.
  • [Active] : A state in which the hero is currently preforming an action such as running, jumping, attacking, using a skill, or is in the [Focus]/[Channel] state. All skills charge 50% slower in this status.
  • [Focus] : A state unique to heroes who can choose to hold or release their Hold-D. Increases the hero's Field of View while active.
  • [Channel] : A state unique to Magic heroes. Field of View is increased to 200% and Weapon skill recharges 100% faster in this state, all other skills charge at [Standing] speed.
  • [Knocked Down] : The hero has been knocked down to the floor by various hits or reasons. All damage received while [Knocked Down] is reduced to 50%. The Knocked Down status can be fixed by rapidly tapping the Left&Right arrow keys until you return to [Standing] status.
  • [Airborne] : The hero is currently mid-air due to a [Lift], [Launch], or simply from jumping. All damage received while [Airborne] is reduced to 50%. However, [Lift] and [Launch] moves will send an [Airborne] target roughly 30% higher than a [Standing] target.
  • [Captured] : Any player hit while their have no remaining HP or gears will be [Captured]. Captured players are unable to run, have reduced walking speed&jump height, and receive 0 damage from all hits(testing incomplete). If hit by an ally's move that is not a projectile, the [Captured] status will be removed and the player will recover roughly 15% of their current maximum HP.

Buff Conditions:

  • [Boss] : A player's Base HP, Cooldown Speed, Base Damage, along with Drop Damage, will increase based on the difference of team size ratio. A 1v3 boss will have 3 times as much HP(570) as the other 3 players(190), her meteor will deal 90damage while their meteors will only deal 30damage, and the larger team of 3 will take more drop damage than the [Boss] player. It is speculated that Drop Damage is (60*[1+{Team Size Difference*0.5}]). IE in 1v3 the [Boss] player takes 60drop damage, the 3 non-[Boss] players take 120drop damage.
  • [Debuff LV1] : A state in which a hero has not hit any enemy for roughly 25 seconds. During this state, skills will no longer recharge. This state may sometimes trigger the AFK question as well.
  • [Debuff LV2] : If [Debuff LV1] is active for more than 15 seconds, the player's Movement Speed will be reduced by 50%.
  • [2-0 Buff] : If a player's team is losing a prisoner match by 2 rounds, their Base HP&Cooldown speed are doubled and their Drop Damage is halved. This buff is removed if this team achieves a win.
  • [Effort 86~99%] : If a player's effort is between 86% and 99%, their final damage is increased by 10% of their base damage. Does not apply to or with STR.
  • [Effort 73~85%] : If a player's effort is between 73% and 85%, their final damage is increased by 10% of their base damage. Does not apply to or with STR. Note that this buff may occur at less effort, but could not be tested that low. Additionally a 3rd Effort buff may exist under 73% effort.

Hit Abilities:

  • [Faint] : Renders a [Standing] target [Stunned] and will change the target to [Knocked Down] status after 2 seconds.
  • [Half-Faint] : [Stuns] the target for roughly 0.5 seconds. Some hits will react differently on targets thare are [Half-Fainted]. If the target is hit with a second [Half-Faint] while in the [Half-Faint] status already, it will become a [Faint].
  • [Lift] : Slightly lifts up the target in the air. A [Lift] move will never increase the target's height more than 2 circles.
  • [Launch] : Any [Lift] move that increases the target's height by more than 2 circles.
  • [Orbit] : Any [Lift] move that increases the target's height enough to cause fall damage.
  • [Half-Lift] : Any move that causes a [Lift] if used on a target that is [Fainted].
  • [Re-Launch] : Any move that causes a [Launch] if used on an [Airborne] target, but does not on a [Standing] target.
  • [Knockdown] : Any moves that immediately renders a target to a [Knocked Down] status without lifting them more than 1 circle.
  • [Half-Knockdown] : Any move that causes a [Knockdown] if used on a target that is [Fainted].
  • [Guard Break] : Regardless of if the opponent blocks the attack; the hit will deal full damage.
  • [Ground Hit] : able to damage targets on the ground as well as standing.
  • [Stun] : The target is unable to perform any inputs except [Breakout] inputs until the [Stun] status expires or is replaced by a new hit..
  • [Faint] : Renders a [Standing] target [Stunned] and will change the target to [Knocked Down] status after 2 seconds.
  • [Half-Faint] : [Stuns] the target for roughly 0.5 seconds. If the target is hit with a second [Half-Faint] while in the [Half-Faint] status already, it will become a [Faint].
  • [Slam] : Increases the speed at which a target descends to the ground while [Airborne] and adds damage upon impact to the ground. Due to their nature, [Slam] damage cannot be accurately tested by current methods.
  • [Half-Slam] : This technique causes [Slam] damage when used on a [Half-Fainted] target.
  • [Blockable] : By default, all skill hits are considered to have [Guard Break] unless they have the [Blockable] status effect. This hit may be blocked normally, despite being from a skill.
  • [Recovery] : This skill may be used to recover from some Hit Abilities such as [Airborne] or [Knocked Down].
  • [Breakout] : This skill may be used to escape almost any Hit Ability even while being hit. May provide temporary invulnerability while active.

Hit Status Effects:

  • [Hog-tied] : Renders the target in a [Captured] state regardless of HP or Gears remaining. Allows allies to damage the character. If freed from this state by an ally, will not recover any HP. Unlike [Captured], this status will naturally end after it's duration.
  • [Frozen] : Target is unable to perform any inputs except [Breakout]. All damage received is halved while in this state. By rapidly tapping the Left&Right arrows, the target may end the [Frozen] duration sooner.
  • [Shocked] : Target is [Stunned] while being hit. [Shocked] status rarely lasts longer than 1.5 seconds after the last hit.
  • [Burned] : Target is [Knocked Down] with increased tumbler duration(takes longer to stand back up).
  • [Poison] : Target automatically given [Slow] status, additionally health decreases constantly.
  • [Slow] : Target's movement is slowed by 50%, jump height is reduced to 50%, and cannot dash.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.