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Priest
Priest
Category Premium
No-Skill Range Melee, Short

Shotgun, Short-Average

Walking Speed {{{Walking Speed}}}
Running Speed {{{Running Speed}}}
Lore: ???


Gear Base Damage Reduction:

Total:

Weapon:

Armor:

Helmet:

Trinket:


Basic Melee:

D: 8

DD: 7

DDD: 7

DDDD: 10

Hold-D: 9


Air-D: 9

Air-DD: 9

Air-Dash: 8

Air-Dash-Slam: 4

Note: Hitting an airborne opponent with Priest's air dash will slam them on the ground, dealing 4 damage from the dash (due to half damage from airborne opponent), and 4 damage from the slam, making it 8 total.


Dash-D(1): 7

Dash(2): 7

Note: Dash 2 lifts the opponent to airborne/knockdown status, causing all following damage to be halved.

Dash(3): 7

Dash(4): 10

Dash-DD: 9


Counter: 8

Counter(2): 8

Note: Counter's first hit launches opponent, causing following damage to be halved. A full counter (both hits) will do 12 damage due to the second one only hitting for 4 in the air.


Skills:

Death Hunt(Weapon) Knife: 10

Death Hunt Shot: 8 per shot (5 Shots)

Note: Weapon skill's knife launches opponent, causing following damage to be halved. The shots on a grounded opponent will half-faint with one shot, and knockdown with another (both do full damage).


Punisher(Armor): 12 per bullet

Punisher Dynamite(Armor): 15 per dynamite

Evan Step(Helmet): No damage; Ground use launches Priest straight up. Air use launches priest down at the ground at about a 30 degree angle. Standing use launches priest up in the air at about a 30 degree angle.

Red Cross(Trinket): 18


Cooldowns:

Death Hunt(Weapon):

Punisher(Armor):

Evan Step(Helmet):

Red Cross(Trinket):

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