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Necromancer
NecromancerPhoto2
Category Magic
No-Skill Range Melee, Average

Bats, Long

Walking Speed {{{Walking Speed}}}
Dash Length {{{Dash Length}}}
NOTICE: Due to NALS' transfer from OGPlanet to WeMadeUSA, all testing on this hero should halt and be re-evaluated after 2013-2-26.

Gear Base Damage Reduction:

Total: 13.25%BDR

Weapon: 6.00%BDR

Armor: 5.00%BDR

Helmet: 2.25%BDR

Trinket: 2.25%BDR


Basic Melee:

D: 7

DD: 7

DDD: 12

Hold-D: 6 per bat

Air-D: 6 per bat

Dash Attack: 8

Note: Air Dash Attack is the same as ground dash attack.


Skills:

Familiar(Weapon): 6 per bat

  • Hidden Effect: Necromancer's ground melee attacks do not set Necromancer into [Active] Status. All skill charge at normal rates regardless of attacking. This does not apply to Jumping, blocking, or Jump-D.

Death Scythe(Armor): 5

Note: Death Scythe's main damage is from fall damage. That is why his initial hit is so low.

Zerker Rush(Helmet): 15

Arachnid(Trinket): 8 per spider


Cooldowns:

Familiar(Weapon):

Death Scythe(Armor):

Zerker Rush(Helmet):

Arachnid(Trinket):

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