Musketeer | |
---|---|
Category | Ranged |
No-Skill Range | Melee, Short
Ranged, Long |
Walking Speed | {{{Walking Speed}}} |
Dash Length | {{{Dash Length}}} |
Lore: ???
Gear Base Damage Reduction
Total: 8.00% BDR
Weapon: +0.00% BDR
Armor: +4.25% BDR
Helmet: +2.25% BDR
Trinket: +2.25% BDR
Basic Melee
D: 8___|1.00c+(0.25sc)+(0.50ec)
DD: 11___|0.75c+(0.25sc)+(0.50ec) [Faint]
Quick Shot (Yellow Reticle): 9___|12.00c+(0.00sc)+(0.25ec)
Aimed Shot (Blue Reticle): 12___|10.00c+(0.00sc)+(1.50ec) [Faint]
- Note: lock-on only possible at 10.00c
Skills
Headshot(Weapon): 15___|11.00c+(0.00sc)+(1.50ec)
Cannon(Armor): Spawns a "Cannon" unit 1.00c infront of the user that fires 3 cannonballs in a row.
- Cannonball(1~3): 15damage(3.00c AoE)___|7.00c+(0.50ec) [Launch]
Eagle Eye(Helmet): Passive.
- Eagle Eye: Increases field of view to 300%
- Hidden Effect: STR = [(STR+22)*1.11], stackable with other STR-enhancement abilities.
Rapier(Trinket) (1): 10___|1.75c+(0.50sc)+(0.25ec) [Half-Faint]
Rapier(Trinket) (2): 10___|1.25c+(0.50sc)+(1.50ec) [Half-Faint]
Cooldowns
Headshot(Weapon):
Cannon(Armor):
Eagle Eye(Helmet): Passive, no cooldown. Points spent on Eagle Eye add DEX. +1 Eagle Eye = +0.5DEX
Rapier(Trinket):