Category Ranged
No-Skill Range Melee, Short

Ranged, Long

Walking Speed {{{Walking Speed}}}
Dash Length {{{Dash Length}}}
Lore: ???

Gear Base Damage ReductionEdit

Total: 8.00% BDR

Weapon: +0.00% BDR

Armor: +4.25% BDR

Helmet: +2.25% BDR

Trinket: +2.25% BDR

Basic MeleeEdit

D: 8___|1.00c+(0.25sc)+(0.50ec)

DD: 11___|0.75c+(0.25sc)+(0.50ec) [Faint]

Quick Shot (Yellow Reticle): 9___|12.00c+(0.00sc)+(0.25ec)

Aimed Shot (Blue Reticle): 12___|10.00c+(0.00sc)+(1.50ec) [Faint]

  • Note: lock-on only possible at 10.00c


Headshot(Weapon): 15___|11.00c+(0.00sc)+(1.50ec)

Cannon(Armor): Spawns a "Cannon" unit 1.00c infront of the user that fires 3 cannonballs in a row.

  • Cannonball(1~3): 15damage(3.00c AoE)___|7.00c+(0.50ec) [Launch]

Eagle Eye(Helmet): Passive.

  • Eagle Eye: Increases field of view to 300%
  • Hidden Effect: STR = [(STR+22)*1.11], stackable with other STR-enhancement abilities.

Rapier(Trinket) (1): 10___|1.75c+(0.50sc)+(0.25ec) [Half-Faint]

Rapier(Trinket) (2): 10___|1.25c+(0.50sc)+(1.50ec) [Half-Faint]




Eagle Eye(Helmet): Passive, no cooldown. Points spent on Eagle Eye add DEX. +1 Eagle Eye = +0.5DEX


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