|No-Skill Range||Melee, Short|
|Running Speed||Unable to Run|
Gear Base Damage ReductionEdit
Total: 16.5% BDR
Armor: 8.00%% BDR
Helmet: 2.50% BDR
Trinket: 2.50% BDR
D: 8 [Jump-Cancel]
DD: 12 [Knockdown]
Dash: 12 [Knockdown] [Burned]
Air-D: 10 [Half-Faints] [Hits Ground] [Burns]
Meteor: 30 [Lifts] [Burns] [Hits Grounded] [Cast]
- Fire Mage casts a meteor down vertically on its target. To target, Hold D followed by S.
- If Meteor is used without Casting, the meteor will land directly infront of you.
Flame Wave: 15 [Usable in Air] [Burns] [Lifts]
- Fire Mage creates six Flame Waves on the ground extending from his position. Each individually lifts and burns.
- Air variation is exactly the same in range/damage/cooldown.
Teleport(Air Duration): 3seconds. Warps to target area. [Usable in Air] [Cast].
- When casting on the ground, the spell must be performed or interrupted.
- There are no invincibility frames when appearing at your final location (ie. Teleporting over a Mine).
Fire Proof(Duration): 15 seconds, grants (Fireproof) buff to self&all allies in a range of 8.00c [Ground Recovery]
- Fireproof: Provides immunity to all damage/status effects of attacks with the [Burned] status.
- Hidden Effect: STR = [(STR+22)*1.11] during (Fireproof), stackable with other STR-enhancement abilities.
Flame Wave: 28seconds
Fire Proof: 25seconds