Death Knight | |
---|---|
Category | Melee |
No-Skill Range | Melee, Extended |
Walking Speed | 4.25cps |
Running Speed | 5.63cps |
Lore: ???
Gear Base Damage Reduction[]
Total: ?.??%BDR, -?.??% Speed
Weapon: ?.??%BDR
Armor: ?.??%BDR, -?.??% Speed
Helmet: ?.??%BDR, -?.??% Speed
Trinket: ?.??%BDR, -?.??% Speed
Basic Melee[]
D: 10 damage
DD: 10 damage
DDD: 13 damage
Hold-D(0~99): 10 damage [Lift]
- Note: Every 1% of the charge adds +1% damage.
Hold-D(100: 20 damage [Guard Break] [Launch]
Air-D: 10 damage
Dash-D: 10 damage
Dash-Hold-D: 10 damage
Skills[]
Death Slash(Weapon): 15 damage
Skull Summon(Armor): 10 damage
Death Road(Helmet): 10 damage per hit
- Death Road's minion travels at a speed of 5.63cps regardless of the user's setup.
Death Aura(Trinket):
- Death Aura: All affected enemies in range gain -40%BSP. and cannot run or dash or double jump(unconfirmed).
- Hidden Effect: Death Aura increases your damage by 20% while active. This does not apply to or by STR or other buffs, it merely adds 20% of the current base damage to the final damage amount after all other buffs.
- Duration: 10 seconds
Cooldowns[]
Death Slash(Weapon): 30 seconds(unconfirmed)
Skull Summon(Armor): 50 seconds
Death Road(Helmet): 15 seconds
Death Aura(Trinket): ?? seconds