Cyber Medic | |
---|---|
Category | Magic |
No-Skill Range | Melee, Short |
Walking Speed | {{{Walking Speed}}} |
Running Speed | Unable to Run |
Gear Base Damage Reduction:[]
Pure Total: 15.75%BDR
Weapon: 7.00%BDR
Armor: 3.5%BDR
Helmet: 3.5%BDR
Trinket: 3.5%BDR
Basic Melee:[]
D: 9 damage[]
DD: 9 damage
DDD: 12 damage
Dash Attack: 10 damage
Air Dash Attack: 10 damage
Skills[]
Heal(Weapon): The effects&Duration depend on the target:
- (Self) : 9HP healed over 1.5 seconds. +1HP per 0.15 seconds. [True Damage]
- (Ally) : 45HP healed over 7 seconds. +1HP per 0.15 seconds. [True Damage]
Zero G(Armor): Lifts all nearby enemies in a 2.00 circle radius around the user into the air for 1 second.
Drain(Helmet): Resets the charge status of all nearby enemy skills to 0% in a 3.00 circle radius.
Jet Pack(Trinket): Airborne status and increased Movement speed for duration. Roughly 60% of charge duration used upon activation, remaining drained while active. [Breakout]
Cooldowns:[]
Heal(Weapon):
Zero G(Armor):
Drain(Helmet):
Jet Pack(Trinket):