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Card Magician
CardMagician
Category Melee
No-Skill Range Ranged, Short
Walking Speed 4.25cps
Running Speed 5.63cps
Note: This hero has been reformed and requires being re-tested in all aspects.


Lore: You run and run as fast as you can until you finally get it... A single piece of bread. "Thief!" they call out to you, but you must do what you can to survive in this world. Sprinting to a ruin, you finally begin to slow down. You sit so that you can rest. You have through a lot today, you need some rest to recover.


Gear Base Damage ReductionEdit

Total: ?.??%BDR, -0.00% Speed

Weapon: +?.??%BDR

Armor: +?.??%BDR, -0.00% Speed

Helmet: +?.??%BDR, -0.00% Speed

Trinket: +?.??%BDR, -0.00% Speed

Basic MeleeEdit

D: 7 damage

DD: 7 damage

DDD: 7 damage

DDDD: 9 damage

Hold D: 9 damage per card

  • Initially single card sent out from Card Magician, maintaining Hold-D will add two cards on both sides of the ends until a full circle is formed around Card Magician.

Dash Hold D: 9 damage

Dash DD(1): 8 damage

Dash DD(2): 8 damage

Air DD(1): 8 damage

Air DD(2): 8 damage

Air Hold D DDD: 8

  • From [Air Hold-D] both [D] and [DD] are the same as the ground version, only [DDD] is different.

SkillsEdit

Wild Card: Toss a wave of cards out. Press [D] during the toss to send out a giant card!

Wild Card(1): 8 damage

Wild Card(2): 10 damage

Steel Cage: Traps nearby enemies in a cage. Cards will spin around the cage signifying which button the player needs to press.

  • If pressed correctly; the player will immediately escape the Cage.
  • If pressed incorrectly; the player will be teleported upwards and receive fall damage.

Dove Release: Release five doves that grab nearby enemies and render them airborne for roughly 3 seconds.

Time Warp: Your attacks will slow the movements of your enemies.

  • Duration of slow is 2 seconds. 

CooldownsEdit

Wild Card: 33 seconds

Steel Cage: 42 seconds 

Dove Release: 30 seconds

Time Warp: 21 seconds

  • Note: Loses charge 10-20% per basic hit on opponent.
  • Damage does not change how much the cooldown increases.
  • Takes 3 seconds to recharge after one hit.

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